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News
December 2005: Please visit us at the next 'International Conference on Coatings on Glass' ICCG6 in Dresden, Germany. The exhibition starts on June 18 and ends June 22.
December 2005: We will present the latest versions of our products at the 49th Annual SVC Technical Conference and Smart Materials Symposium (see www.svc.org) in Washington, D.C. (Exhibition: 24. and 25.4.2006). Our booth number is 1402.
December 2004: We will present the latest versions of our products at the 48th Annual SVC Technical Conference and Smart Materials Symposium (see www.svc.org) in Denver, Colorado (Exhibition: 25. and 26.4.2005)
November 2004: We have released version 2 of our SPRAY ray-tracing program. SPRAY objects are now of the same generation as the objects in SCOUT, i.e. materials and layer stacks are exactly the same as in SCOUT or CODE. The database access is also the same. The most important improvement of SPRAY itself is the support of distributed computing: Several PCs in your network can work on the same SPRAY simulation which may significantly reduce computational times.
October 2004: We are unhappy to announce that we have detected the first illegal copies of our SCOUT program. As a consequence we have introduced hardware protection keys (dongles) for our main products. In addition, every program delivered to a customer has a built-in licence identification. This identification (displayed in the 'About box' opened by the menu command ?|About ... ) is stored in every configuration file.
Our new GenetiCode software will be presented at the ICCG5 conference in Saarbrücken, Germany, July 4-8, 2004. GenetiCode uses genetic algorithms for automatic thin film design.
June 2004: We have founded VirCoC, the Virtual Coating Company. We will use VirCoC to demonstrate the applicaton of our thin film analysis and design tools. Although everything in the company is virtual we hope that you'll find a lot of hints for your real problems studying the VirCoC way of doing thin film business. The database including all program configurations discussed in the VirCoC documentation will be available on this homepage soon.
February 2004: The news are now displayed in reverse order, i.e. the latest ones are now on top of the page.
We will display our products at the ICCG5 conference in Saarbrücken, Germany, July 4-8, 2004
SCOUT and CODE can now draw layer stacks in their views. In addition, the definition of several layer stacks with shared subsets of layers is now possible.
February 2004: The PDF-document 'Developing optical production control methods for SCOUT' gives an overview of method developing for SCOUT.
January 2004: SCOUT 2.2 and CODE 2.2 are ready and available.
A new document about analyzing optical spectra by computer simulations is available as PDF-file.
There is a new document on this site about Using SPRAY to predict the color of paints and prints
August 2002: The influence of parameter fluctuations (like thickness tolerances) on optical spectra can now be analyzed with SCOUT and CODE.
August 2002: With SCOUT and CODE you can now generate elegant views with bitmaps, metafile vector graphics, parameter values and sliders, spectra, optical constants and fit information.
January 2002: SCOUT and CODE can now automatically create views of spectra and optical constants in the main window.
January 2002: CODE (coating designer software) now computes g-values for single and double-pane windows.
January 2002: You can now do SCOUT batch fits (automatic processing of many samples) without external OLE automation programs.
January 2002: We have added a module to SPRAY which computes the scattering properties of multiple-coated spheres.
November 2001: Our ray-tracing program SPRAY is a real product now (including the missing documentation). We think SPRAY has become a very powerful tool to compute realistic optical spectra, including light scattering media (radiation transfer), arbitrary layer stacks, user-defined surface profiles and all the elegant possibilities of remote control by OLE automation (e.g. automatic video generation). Nevertheless, we are continuing the development of SPRAY to make it even better.
April 2001: SCOUT can simulate photoluminescence (PL) spectra including reflection, re-absorption and interference effects. A step-by-step PL example (luminescent porous silicon) has been added to tutorial 2.
February 2001: We start to use the increased capacity of our homepage and publish online versions of most of our manuals.
The multilayer design section of the application page of our website has been extended: See now a discussion of the optical properties of AlGaAs Bragg reflectors, featuring a screenshot of a fancy SCOUT main window designed by user-defined views (available with SCOUT version 2).
The second SCOUT tutorial has been extended. We have added the discussion of some new features of SCOUT (version 2), namely the treatment of anisotropic layers and the application of global master and slave parameters. The physical example is the determination of molecular orientation angles by infrared spectroscopy. See the section of tutorials.
The first example of the first tutorial for CODE (the former Window Coating Designer) is available now. It covers the design of low-E coatings on glass. See the section of tutorials.
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