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SPRAY: Bugfixes and program modifications
February 2005
SPRAY 2.03 now consumes less system resources. Distributed computing has been improved - the SPRAY network clients are now called SPRAY_AT_NIGHT.
November 2004
Release of SPRAY version 2. All SPRAY objects like materials, layer stacks and spectra are now of the same object generation as the ones used in SCOUT and CODE. At present, we have arrived at generation 2.34.
The change to the new object generation is accompanied by the change to the database structure introduced with SCOUT 2. The database is organized as a folder structure, filled by individual files representing the database objects. This way the large overhead of the Borland Database Engine is avoided.
SPRAY now supports distributed computing: Use the combined numeric power of several PCs in your network that work together on one SPRAY simulation.
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