• Introduction
    • About SPRAY
    • Overview
      • Why using spectral ray tracing?
      • How to find how it works
      • The new user-interface of version 2.4
      • SPRAY algorithm
        • Principle
        • Simulation logic
        • General properties of SPRAY objects
  • Optical constants
    • Optical constants
  • Scatterers
    • Overview
    • General scatterers
    • Mie scatterers
    • Extended Mie scatterers
    • Fluorescent scatterers
    • Fluorescent Mie scatterers
    • Composite scatterers
    • The RT file format
    • The View_RT utility
  • Interfaces
    • Overview
    • Pre-defined interfaces
    • Ideal diffusor
    • Specular and diffuse reflection
    • Layer stacks
  • Geometric objects
    • Overview
    • Light sources
      • Overview
      • Point light source
      • Rectangular light source
      • Circular light source
      • Volume light source
      • Complex light source
    • Detectors
      • Surface detectors
        • Rectangular detector
        • Screen
        • Arrays
          • Linear array
          • Spherical detector arrays
      • Volume detectors
        • Grave
        • Cemetery
        • Absorbing material
    • Interface objects
      • Overview
      • Rectangular interface
      • Triangle
      • Circle
      • Sphere
      • Sphere segment
      • Cylinder (closed)
      • Cylinder (open)
      • Cone
      • Rectangular box
      • Prism
      • ATR crystal
      • Ellipsoid segment
      • Paraboloid segment
      • Circular aperture
      • Converging lens
      • Diverging lens
      • User-defined surface: Rectangular basis
      • User-defined surface: Circular basis
      • Periodic surface texture
      • Complex objects
        • Complex objects: Introduction
        • Complex objects: Subobject types
        • Complex objects: Creating input data
        • Importing objects from CAD programs
    • Special objects
      • Overview
      • Polarizer
  • Cameras
    • Overview
    • Rendered view
  • Simulation options
    • Spectral range and angle resolution
    • How many rays do you need?
    • Start options
  • Distributed computing
    • Overview
    • Master PC
    • Client PCs: The tool NIGHTSHIFT
    • Strategy for distributed computing
    • OLE automation demo
  • OLE automation
    • Overview
    • Handling the OLE server
    • Object parameters
    • Simulation parameters
    • Retrieving results
    • Video generation
      • Video generation
      • Demo video
  • Automated parameter fitting
    • Introduction
    • Step-by-step example
      • SPRAY model
      • Starting configuration
      • Preparing the parameter fit
      • Running the fit
  • References
    • References