Introduction
About SPRAY
Overview
Why using spectral ray tracing?
How to find how it works
The new user-interface of version 2.4
SPRAY algorithm
Principle
Simulation logic
General properties of SPRAY objects
Optical constants
Optical constants
Scatterers
Overview
General scatterers
Mie scatterers
Extended Mie scatterers
Fluorescent scatterers
Fluorescent Mie scatterers
Composite scatterers
The RT file format
The View_RT utility
Interfaces
Overview
Pre-defined interfaces
Ideal diffusor
Specular and diffuse reflection
Layer stacks
Geometric objects
Overview
Light sources
Overview
Point light source
Rectangular light source
Circular light source
Volume light source
Complex light source
Detectors
Surface detectors
Rectangular detector
Screen
Arrays
Linear array
Spherical detector arrays
Volume detectors
Grave
Cemetery
Absorbing material
Interface objects
Overview
Rectangular interface
Triangle
Circle
Sphere
Sphere segment
Cylinder (closed)
Cylinder (open)
Cone
Rectangular box
Prism
ATR crystal
Ellipsoid segment
Paraboloid segment
Circular aperture
Converging lens
Diverging lens
User-defined surface: Rectangular basis
User-defined surface: Circular basis
Periodic surface texture
Complex objects
Complex objects: Introduction
Complex objects: Subobject types
Complex objects: Creating input data
Importing objects from CAD programs
Special objects
Overview
Polarizer
Cameras
Overview
Rendered view
Simulation options
Spectral range and angle resolution
How many rays do you need?
Start options
Distributed computing
Overview
Master PC
Client PCs: The tool NIGHTSHIFT
Strategy for distributed computing
OLE automation demo
OLE automation
Overview
Handling the OLE server
Object parameters
Simulation parameters
Retrieving results
Video generation
Video generation
Demo video
Automated parameter fitting
Introduction
Step-by-step example
SPRAY model
Starting configuration
Preparing the parameter fit
Running the fit
References
References