- 2 -
2D
- 3 -
3D
- A -
a*
About SPRAY
absorber
Absorbing
absorption
absorption coefficient
absorption spectrum
Activation
activity
air/water surface
algorithm
amplitude
angle
angle dependence
angle distribution
angle resolution
angles of incidence
angular dependence
aperture
array
Array detector I
Array detector III
Array detectors (OLE)
array_detector_value
assignment
ATR
ATR crystal
automation
automation clients
automation server
average
average volume
averaging
axis vector
- B -
b*
background
bitmap
bitmaps
black
blue light
bottom halfspace
box
brightness
Buttons
- C -
C++
camera
camera views
Cameras
CCD camera
center
charts
Circle
Circular aperture
Circular interface
circular light source
client PC
clients
clipboard
Closed cylinder
Closed volumes
clouds
cm
coating
Coating Designer
CODE
Collect
collections of spheres
color
color coordinates
color dialog
colors
Comments
Complex objects
Composite scatterers
composition
computational speed
computational time
concentrator
Cone
cone angle
configuration
Connect
Continuous scattering media
continuum
continuum scatterers
control operation
Converging lens
coordinates
Copy
corner
CreateObject
critical angle
cross product
cross section
Cylinder
cylinders
cylindrical surface
- D -
D65
Data Factory
database
daytime
De-activation
Declaration
delay
Delphi
Demo video
density
design
destroy
detected fraction
detected fraction (OLE)
detector
detector array
detector signal (OLE)
detector spectrum
detectors
dialog
dielectric constant
dielectric function
dielectric functions
diffuse
Diffuse reflection
diffusion
diffusor
Digit
dimensions
direction
display
distance
distributed computing
distribution
distribution of radiation
Diverging lens
Doing the simulation (OLE)
DOS box
drag
drag&drop
Duplication of objects
dust
- E -
edges
efficiency
Ellipsoid
emission cone
energy
energy shift
examples
Excel
Export
Extended Mie scatterers
- F -
F4
F5
F6
F7
fiber
file formats
filename
flight
fluorescence
fluorescent Mie scatterers
Fluorescent scatterers
focal point
focus
folder
foreground
formula
forward scattering
frame
frequency
Frequency scan
function
function key
- G -
General scatterer
geometric objects
Geometric objects (OLE)
geometric scenery
geometrical objects
geometry information
geometry objects
glass
glass brick
glass prism
graph
graphics
graphics course
grave
gray level
- H -
halfspace
halfspaces
Hardware protection
Height vector
Hide
hit
hit point
host
host material
How many rays
- I -
identification
illumination
import
import RT data (OLE)
infinity
Information panel
infrared spectroscopy
inhomogeneities
ini
initialization
inside
installation
intensity distribution
intensity needles
interactions
interface
interface assignment
interface objects
interfaces
Interfacing
interference
internal reflection
inverted
isotropic scattering
- K -
K
- L -
L*
LabView
Lambertian
law of reflection
layer
layer stack
Layer stacks
layered spheres
LayeredSphere.exe
length
unit
lens
licence information
light beam
light scattering
Light source
light sources
Linear arrays
list
list of dielectric functions
list of interfaces
list of materials
list of scatterers
lists
literature data
Loading a configuration (OLE)
Location
- M -
macro language
macros
macroscopic volume
Main window
master PC
material
Materials
maximum
Maximum (OLE)
metafile
Mie
Mie scatterer
Minimum (OLE)
minimun
mirror
mixture
Modifying pictures
multilayer stack
multiple scattering
- N -
n(host)
nanometer
network
night
NIGHTSHIFT
noise
noise amplitude
noise level
Normal Vector
normalization
Number of rays (OLE)
- O -
Object
object colors
object generation
object oriented programing
Object parameters (OLE)
object_parameter
object_parameter_string
objects
observation point
observation window
Observer
observer_x
observer_y
observer_z
off-axis paraboloid
Offset
OLE
OLE automation
OLE commands
OLE server
Open cylinder
open structures
optical constant
optical constants
optical setups
optimize
Orientation
- P -
paint
paints
Paraboloid
parallel beam
parallel light
Parameters
parameters (OLE)
particles
Paste
peak
pending task
Perfect absorber
Perfect mirror
periodic
photograph
pictures
pixel
pixel (OLE)
pixel array
pixels
plane
plastic
Platypus Animator
Point light source
polarization
polarizations
Polarizer
position
positioning text
pre-defined interfaces
Principle
print
priority
Prism
probabilities
probability
progress bar
projection
propagation direction
Properties
pyramid
- Q -
quantum efficiency
queue
- R -
Radiation Transfer
radius
radius distribution
radius vector
rainbow
random number
randomness
ray
ray tracing
Ray vector
rays
Rays per task
Ray-tracing
rectangle
Rectangle points
rectangular box
Rectangular detector
rectangular detector (OLE)
Rectangular interface
Rectangular light source
red light
re-emission
reflectance
reflection
refraction
refractive index
Registration
Rendered view
Rendered views
resolution
results
Retrieving results
RGB
Rotation
RT data
RT file
RT file format
RT files
rt-files
RTMIE
- S -
S
save_bitmap
save_bitmap_auto
save_detector_bitmap
Saving a configuration (OLE)
Saving pictures (OLE)
scattered radiation
scatterer
scatterer_load_rt
scatterer_parameter
scatterers
Scatterers (OLE)
scattering
scattering angle
scattering coefficient
scattering event
scattering media
scattering particles
scattering probabilities
scenery
SCOUT
scratches
screen
screen fraction
screen_value
Screens (OLE)
scripts
server
shape
shift key
Show
silicon prism
silicon wafer
simple_detector_value
simulation of optical devices
simulation of pictures
simulation parameters
Simulation parameters (OLE)
simulation thread
Simulaton
sine
single scattering
sinusoidal surface
size
size distribution
sky
slider
small particles
smooth interface
Source DF
spectral distribution
spectral points
spectral points (OLE)
spectral position
Spectral range
spectral range (OLE)
spectral unit
spectrum
Specular
Specular and diffuse
speed
Sphere
sphere segment
spheres
Spherical detector arrays
SPRAY algorithm
SPRAY tutorial
Spray_Remote
spreadsheet program
standard deviation
Start options
Start simulation
start_grafx
status
Stop
Strategy
subfolder
Subobject
subobjects
sun
sunlight
surface
surface normal
surface_formula
surrounding material
surrounding medium
symmetriy axis
symmetry axis
- T -
tables
Target
target_x
target_y
target_z
tasks
test rays
test_ray
text
text files
texture
textured surface
Thickness
thin film
thread
tolerance
Tools
top halfspace
total reflection
transmittance
transparent
Triangle
tutorial
- U -
USB port
user dialog
user-defined interfaces
User-defined surface
user-defined surface shape
- V -
vector
vector 1
vector 2
vector graphics
vector_1
vector_2
version 2
video generation
video sequence
view
View Data
view pictures
view_parameter
View_RT
views
Views (OLE)
virtual reality
visible
VisualBasic
volume
volume fraction
Volume light source
volume_fraction (OLE)
voxel
- W -
W(Q)
waiting queue
water
water film
water sphere
wavelength
wavenumber
wavenumber range
wavenumbers
white
Windows metafile
Windows Scripting Host
Workbook
write_ini_file
WSH
- X -
X
x-coordinate
- Y -
Y
y-coordinate
- Z -
Z
z-coordinate